Generally, the following steps are performed to build a MESH game:
Any two teams can MESH as long as sufficient video content exists. Teams never had to meet in real life or have common opponents. Possession-based sports such as baseball, basketball and football work best.
MESH teams from different eras can "play" each other. For instance the '96 Bulls can play to the 2016 Warriors. All that's needed is video content.
A wide variety of content is recommended for each MESH team so clips can later be chosen at random from a large pool.
Slice footage into reasonable chunks for redistribution: perhaps drives for football, innings for baseball, minutes for basketball. Transition editing may be required. This step creates a selection pool of clips. Time-based clips need not be the same length.
Clips are scored based on action in the clip. Offensive (DIRECT) scores and defensive (CROSSOVER) scores are calculated for the MESH team in the video.
Form a game of desired length by using our patented process to randomly select clips from each team's selection pool. The method to ensure "randomness" can be as simple as a spinning wheel or high tech as a software-based random-number generator. It just has to meet your fans' expectations against biasing the outcome.
Add the direct and crossover scores awarded to each MESH team to determine a winner. The game can be spiced up with options like handicaps and live scoring insertion plus-ups which are discussed in the advanced options section.
MESH games are ideal for building tournaments. See the Advanced Options section for more info.
Distribute the final product. Distribution could be via live TV, streaming, on-demand or even via game consoles.
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