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www.meshgame.net

www.meshgame.netwww.meshgame.netwww.meshgame.net
  • Home
  • The MESH Games Concept
  • Game Creation Basics
  • Game Creation Details
  • Game Advanced Options
  • Watch it or play it?
  • Bios
  • Media
  • Contact Us
  • FAQ
  • Tribute to Jason Allen

Game Creation Basics

MESH games are built by stitching together random clips from two teams (known as MESH teams) against a wide array of their respective opponents.  


Clips may represent American football drives, baseball innings, or periods of game-time in basketball.  Other sports are similar.


Total Score = Direct + Crossover scores

direct scoring

Offensive points scored in a clip by a MESH team are, of course, awarded to that team.  This is called DIRECT SCORING. In the first graphic below, ISU is awarded 16 direct points (6+10) for clips 1 and 3.  UNI is awarded 20 direct points (9+11) for clips 2 and 4.

crossover scoring - Punishes bad defense

What if teams play bad defense?  Direct Scoring  ignores defense.   So CROSSOVER scoring was invented to account for points scored AGAINST a MESH team.  


Points scored against MESH team A are awarded to MESH team B.  


Advantages:


1.  Awards great defense

2.  Fans can root for the defense when not seeing their team



crossover scoring example

ISU gave up 19 points (8+11) in clips 1 & 3 so: 

UNI gets 19 crossover points


UNI gave up 21 points (7+14) in clips 2 & 4 so:

ISU gets 21 crossover points



MESH game - full size basketball example pdf

Iowa State vs University of Northern Iowa

Download Scorecard PDF

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