Perhaps the best use case is to build custom content for an existing special event. All-Star games, player retirements, homecoming games, rivalry games, pre-season or championship games are great special events that can be spiced-up with a MESH Games battle, or better yet, a MESH Games tournament.
Another great use case will be gaming. We are currently developing concepts for mobile apps to make the MESH Games interactive.
All intellectual property, and use of the MESH Games process, is owned by MeshPro Sports LLC (Ames, Iowa) which recently acquired those rights from EXA Properties LLC. However, the output generated from the MESH Games process would be owned by the licensee, not MeshPro Sports, unless agreed otherwise. Use the Contact Us link to talk to us directly.
In general, no. MESH games are made by stitching together clips against the respective opponents of each primary MESH team, not of clips against each other.
No! It is a sacred rule in the MESH Games world that original, historical outcomes remain unchanged and unedited. MESH Games only take slices of existing games and re-stitch them to form new games. These would not be confused with existing complete games.
YES! We have definitely looked at some international sports opportunities including cricket. We are also pursuing international IP opportunities.
Currently MeshPro Sports does not provide large-scale editing services or game-production services. In the future, if demand for in-house editing and game production services should materialize, we certainly would entertain that. Our team has substantial experience including videographers and film-makers.
Yes! While the MESH Games concept is most easily applied to turn-based games, sports such as hockey and soccer can be emulated as "turn-based" by making clip slices after perhaps a set number of "possessions" or minutes.
While our primary focus is professional and college sports, we would at least entertain high school or other sports leagues. Feel free to Contact Us.
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